| Language of Instruction |
French |
| Course Type |
Compulsory |
| Course Level |
Bachelor Degree |
| Course Instructor(s) |
Gülfem ALPTEKİN
gulfem@gmail.com (Email)
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| Assistant |
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| Objective |
In this course, tools and techniques that can be used in object oriented design process are introduced and students are given the experience of applying them. These tools help design both visually and textually. Students gain the ability to use methods and tools that can increase productivity in any process that can be encountered in the life cycle of a software project. Students learn the place of software engineering in computer engineering. They understands the necessity of software design and then object oriented design. They can use UML, a visual design language accepted as world standard. They can design different software problems using UML language. Students will be able to describe the software development process and life cycle in detail and compare the software development processes used in the market. They can test the developed software and calculate its expected cost/effort.
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| Content |
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| Course Learning Outcomes |
Upon successful completion of this course, the student will be able to:
1. Knowing the responsibilities of a software engineer, student can textually and visually report a software problem, its requirements and developed software. 2. Student can create a functional analysis, requirements analysis and design document of a software. 3. Student can select and apply the most appropriate process for developing the given software. 4. Student can chose and apply the most appropriate test method.
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| Teaching and Learning Methods |
Lecture, Discussion, Demonstration, Case Study, Problem Solving, Cooperative Learning, Project, Brain Storming
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| References |
1. Software Engineering, Ian Sommerville, Addison-Wesley, 10th Edition, 2015. 2. Introduction to Software Engineering Design, Processes, Principles, and Patterns with UML2, Christophe Fox, Addison-Wesley, 2006.
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