Communication

Digital Game Design(JOU409)

Course Code Course Name Semester Theory Practice Lab Credit ECTS
JOU409 Digital Game Design 7 3 0 0 3 3
Prerequisites
Admission Requirements
Language of Instruction Turkish
Course Type
Course Level Bachelor Degree
Course Instructor(s) Sercan ALTUN altun.sercan@gmail.com (Email)
Assistant
Objective In this course, it is aimed to provide students evaluate diverse digital games in terms of form, content and process management. Firstly, by examining the historical progress of digital games, their current position as “high-budget productions” will be discussed. Simultaneously, advancement and wide-spreading course of Web-based games will be observed, specific and characteristic properties of successful and popular games will be examined. Notions like story, target audience, rules, graphics, levels, user experience will be explained in-depth and games from various genres will be studied and criticised. On the other hand, by briefly mentioning of concept of software metrics, ability of compare game projects quantitatively in terms of “size” will be provided. Subsequently, processes of digital game design will be inspected step by step and roles of game project development team will be defined. During the semester, student will carry out a reasonable sized project and consequently will internalize development stages by practice.
Content Week 1:
Introduction, Core Concepts, Digital Game Genres and Platforms

Week 2:
Game Design In General
Rules, Play, Culture
Design Process
Meaningful Play
Design
Systems
Interactivity
History of Digital Games and Popularization of Web Games
Video games until ‘80s
Game consoles in Pre-Internet era
Cult video games
Modern game consoles and popular games
Browser games
Flash based
Plain-text based
Facebook games
Mobile games (Java, iOS, Android)


Week 3:
First steps of Digital Game Design
Determination of target audience and platform
Establishment of general concept
Requirement Analysis
Game Proposal / Concept Document

Week 4:
Story
Environment design
Storyboard practice
Linear story vs. Open world
Characters

Week 5:
Game Mechanism
Setting the rules
Level design and difficulty settings
Control interfaces and user experience

Week 6:
Design and Development Tools
Game software development kits
Physics engines
Graphical design tools
Storyboard applications

Week 7:
Visual and Graphics
Concept art and sketches
Characters, environments and objects
Animations
Menus and other graphical interfaces

Week 8:
Audio
Music and scores
Sound effects
Voice acting

Week 9:
Project Team
Producer
Game / level designer
Writer
Programming Team
Testing team

Week 10:
Project lifecycle and documents
Concept design and proposal document
Pre-production
Game design document
Art production plan
Technical design document
Project plan
Prototype
Development
Alpha / Beta tests
Updates and patches

Week 11-12:
Workshop: Making a Prototype on Construct2 environment

Week 13-14:
Student Presentations
Course Learning Outcomes At the end of the semester, stages of digital game design and production will be comprehended, roles and responsibilities in project team will be well understood by students and as a result, they will be capable to take parts in some these roles as well as to analyze various sized digital games. By means of these skills, students may be able to take their parts in digital game projects as creators, executives or developers.
Teaching and Learning Methods
References Rules of Play: Game Design Fundamentals, Katie Salen, Eric Zimmerman, 2003, MIT Press
Game Design: The Art and Business of Creating Games (2nd Edition), Bob Bates, 2001, Prima Tech.
Gameplay and Design, Kevin Oxland, 2004, Addison Wesley
Game Design: Theory and Practice, Richard Rouse, 2001, Wordware
Print the course contents
Theory Topics
Week Weekly Contents
1 Introduction, Core Concepts, Digital Game Genres and Platforms
2 Game Design In General & History of Digital Games and Popularization of Web Games
3 First steps of Digital Game Design
4 Story
5 Game Mechanism
6 Design and Development Tools
7 Visual and Graphics
8 Audio
9 Project Team
10 Project lifecycle and documents
Practice Topics
Week Weekly Contents
11 Workshop: Making a Prototype on Construct2 environment
12 Workshop: Making a Prototype on Construct2 environment
13 Student Presentations
14 Student Presentations
Contribution to Overall Grade
  Number Contribution
Contribution of in-term studies to overall grade 7 50
Contribution of final exam to overall grade 1 50
Toplam 8 100
In-Term Studies
  Number Contribution
Assignments 6 30
Presentation 1 20
Midterm Examinations (including preparation) 0 0
Project 0 0
Laboratory 0 0
Other Applications 0 0
Quiz 0 0
Term Paper/ Project 0 0
Portfolio Study 0 0
Reports 0 0
Learning Diary 0 0
Thesis/ Project 0 0
Seminar 0 0
Other 0 0
Toplam 7 50
No Program Learning Outcomes Contribution
1 2 3 4 5
1 Will have effective written and oral communication skills in Turkish X
2 Will have a thorough knowledge of at least two foreign languages X
3 Will be informed about art and culture, human rights, social, professional and ethical values, law and legislation, quality standards, and will be aware of their responsibility on these subjects X
4 Will have sufficient knowledge about social sciences, professions and sectors in communication and media, innovative and entrepreneurial practices
5 Will have the ability to use, in an effective and creative way, the techniques and tools and information technologies necessary for interactive and conventional media, in the context of health and safety in the workplace X
6 Will have the ability to develop documentary and fictional content related to their field for interactive and conventional media; also the ability to produce and manage this content in group X
7 Will have the theoretical knowledge and ability to carry out and share scientific work on communication environments and processes of interactive and conventional media and on the individual and social outcomes of the latter X
8 Will have the knowledge of analysis and modelling techniques to analyse interactive and conventional media and the communication environments and processes
9 Will have the ability to question and critically analyse developments and problems concerning interactive and conventional media and the communication environments and processes, will be aware of the public interest, social responsibility and the environment, will be sensitive to contemporary world’s and Turkey's current problems; will develop a libertarian, democratic, constructive and problem-solving approach X
10 They are familiar with the historical development processes of electronic, digital media and film; and the current developments in these fields
11 They learn sociological, cultural and aesthetic approaches in electronic, digital media and film
Activities Number Period Total Workload
Class Hours 14 1 14
Assignments 6 2 12
Presentation 1 6 6
Midterm Examinations (including preparation) 1 6 6
Project 1 12 12
Other Applications 10 2 20
Final Examinations (including preparation) 1 2 2
Total Workload 72
Total Workload / 25 2,88
Credits ECTS 3
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