Non Thesis Master Program in Marketing Communication Managament

User Experience In Digital Channels(CO-E 683)

Course Code Course Name Semester Theory Practice Lab Credit ECTS
CO-E 683 User Experience In Digital Channels 2 3 0 0 3 6
Prerequisites
Admission Requirements
Language of Instruction Turkish
Course Type Compulsory
Course Level Masters Degree
Course Instructor(s) Kerem RIZVANOĞLU krizvanoglu@gsu.edu.tr (Email)
Assistant
Objective As being a popular topic in integrated marketing communications management in recent years, usability can be defined as “the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use”.
Recent studies show that the average business metrics improvement – ROI- after a usability redesign is 83%. In this context, it is crucial for the digital media professionals to acquire an extensive knowledge /skill set in order to manage user-research integrated design and development processes.
This course aims to provoke the awareness on relevant themes and to provide knowledge and skills to analyze a user interface with solid guidelines.
Content 1. Week: Introduction

2. and 3. Week:
Key Concepts
¦ A Historical Overview:
o Human-Computer Interaction (HCI)
o Graphical User Interface (GUI)
o Natural User Interface (NUI)
¦ Usability
o Why does usability matter?
o An overview on e-commerce ecosystem through the usability perspective
o How do we measure usability?
¦ User Experience (UX)
o UX as a phenomenon
• User Diversity vs. Technological Diversity
• UX in the New Cross-Channel World
• UX in the New Multi-Screen world
• Good UX: Context/Convenience vs. Taste/Appeal
o Ux as part of organizations
• Organizational challenges
• Organizational goals
o UX as a profession
• New Roles and Responsibilities
¦ UX as a process
o Evolution of Design Processes: Waterfall vs. Agile vs. Lean UX
o A New UX Centered Design and Development Process based on Iterative Workflow

4. and 5. Week:
Universal Usability: Key Concepts, Guidelines, Standarts

¦ Web for All?
o User Diversity
o Technological Diversity

¦ Strategies for Universal Usability
o Web Accessibility and Assistive Technologies
o Universal Design

6. Week:
Culturalization and “Global Digital Media”
¦ Internationalization
¦ Localization
¦ Parameters to design “Global Digital Media”
¦ Case Studies


7. Week:
Investigating User Interface Design through Usability: Patterns and Guidelines
¦ Information Architecture
o Organizing Information
o Presenting the Information Architecture
o Search Engine Optimization (SEO)

Studio Session: UI Analysis

8. and 9. Week:
Investigating User Interface Design through Usability: Patterns and Guidelines
¦ Page Structure and Design for Desktop Environments

Studio Session: UI Analysis

10. and 11. Week:
Investigating User Interface Design through Usability: Patterns and Guidelines
¦ Page Structure and Design for Mobile Environments

Studio Session: UI Analysis

12. and 13. Week:
Investigating User Interface Design through Usability: Patterns and Guidelines
¦ Use of Typography, Graphics and Multimedia in UI Design

Studio Session: UI Analysis



14. Week:
Investigating User Interface Design through Usability: Patterns and Guidelines
¦ Form Design

Studio Session: UI Analysis
Course Learning Outcomes Students successfully completing this course will be able to demonstrate understanding of the essential concepts related to usability, user experience and interaction design. They will also acquire the necessary knowledge and skills to analyze and evaluate usability problems in both desktop and mobile user interfaces. In this context, they will also be able to create an effective communication between inter-disciplinary team members in user experience design projects.
Teaching and Learning Methods Lectures, case studies and heuristics evaluation conducted by the students
References • Nielsen, J. (2012) Usability 101: Introduction to Usability.
• User Experience White Paper: Bringing Clarity to the Concept of User Experience (2011)
• Shneiderman, B. (2000) Pushing Human-Computer Interaction Research to Empower Every Citizen: Universal Usability, Communications of the ACM, Vol. 43, No: 5, 85-91.
• Marcus, A. (2008) Global And Intercultural User-Interface Design. J. A. Jacko ve A. Sears (eds.) The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications (Human Factors And Ergonomics) 2nd Edition. New York: Lawrence Erlbaum Assoc, 355-380.
• Resmini, A. and Rosati, L. (2011) A Brief History of Information Architecture, Journal of Information Architecture, Vol. 3, Issue 2, p. 33-45.
• Holst, C., (2021), The Current State Of E-Commerce Search,
• Kirmani, A. (2016) Mobile-First eCommerce: What Customers Expect and Value in Mobile Shopping Experiences.
• Wreblovski, L. (2012) Best Practices for Form Design.
Print the course contents
Theory Topics
Week Weekly Contents
1 Introduction
2 Key Concepts
3 Key Concepts
4 Universal Usability: Key Concepts, Guidelines, Standarts
5 Universal Usability: Key Concepts, Guidelines, Standarts
6 Culturalization and “Global Digital Media”
7 Investigating User Interface Design through Usability: Patterns and Guidelines ♦ Information Architecture
8 Investigating User Interface Design through Usability: Patterns and Guidelines ♦ Page Structure and Design for Desktop Environments
9 Investigating User Interface Design through Usability: Patterns and Guidelines ♦ Page Structure and Design for Desktop Environments
10 Investigating User Interface Design through Usability: Patterns and Guidelines ♦ Page Structure and Design for Mobile Environments
11 Investigating User Interface Design through Usability: Patterns and Guidelines ♦ Page Structure and Design for Mobile Environments
12 Investigating User Interface Design through Usability: Patterns and Guidelines ♦ Use of Typography, Graphics and Multimedia in UI Design
13 Investigating User Interface Design through Usability: Patterns and Guidelines ♦ Use of Typography, Graphics and Multimedia in UI Design
14 Investigating User Interface Design through Usability: Patterns and Guidelines ♦ Form Design
Practice Topics
Week Weekly Contents
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Contribution to Overall Grade
  Number Contribution
Contribution of in-term studies to overall grade 0 0
Contribution of final exam to overall grade 1 100
Toplam 1 100
In-Term Studies
  Number Contribution
Assignments 0 0
Presentation 0 0
Midterm Examinations (including preparation) 0 0
Project 0 0
Laboratory 0 0
Other Applications 0 0
Quiz 0 0
Term Paper/ Project 0 0
Portfolio Study 0 0
Reports 0 0
Learning Diary 0 0
Thesis/ Project 0 0
Seminar 0 0
Other 0 0
Toplam 0 0
No Program Learning Outcomes Contribution
1 2 3 4 5
1 The student can ımprove corporate marketing strategies. X
2 Student can produce brand management strategies. X
3 The student can analyse advertising campaigns. X
4 The student have knowledge about research methodes. X
5 The student have knowledge about corporate identity and corporate image. X
6 The student can follow trends and innovative developpements on communication. X
7 Students can gather strategical and analytical thinking skils. X
Activities Number Period Total Workload
Class Hours 14 3 42
Working Hours out of Class 8 6 48
Term Paper/ Project 1 8 8
Other 8 6 48
Total Workload 146
Total Workload / 25 5,84
Credits ECTS 6
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